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Fantasy grounds 2 world of darkness mage extension
Fantasy grounds 2 world of darkness mage extension










It's interesting you say that of the first edition that's had a character generation process for ancillae in the corebook.

fantasy grounds 2 world of darkness mage extension

The system assumes you're playing a neonate game where survival is a victory, and offers few options to circumvent this paradigm: When I was a wee 'un, I ran one of those edgy "fuck the priest until his faith breaks! burn it all down!" Sabbat-in-name-only games, but that was half a lifetime ago and since then I've had nothing but morally grey mind-chess on the table. The setting shows us a lot of morally gray protagonists who make hard choices in order to survive another night, but finding people who want to play that game of intrigue and chess is uncommon.

#Fantasy grounds 2 world of darkness mage extension full

Unrelated to any of the above, I like your username.Įdit: In full disclosure, I don't understand V5's system well and it's possible that my judgements are inaccurate or unfair. In this day and age of living in a dark world, why did nuWhite Wolf think people would want to play a game about being powerless? Older editions offered many options for playstyles, V5 doesn't.

fantasy grounds 2 world of darkness mage extension

Let's face it, people played superheroes/murderhobos with fangs because it was fun and Machiavellian politics is both difficult to run and too often doesn't work as intended. This forces a game where you're teased with the opportunity for advancement in the absence of so many elders, but your abilities to do this are hamstrung by depowered Disciplines and the fact that any social gains you make will be ruined by your Beast at a later point not within your control. I think this is part of why V5 is off-putting to a lot of established players: the system assumes you're playing a neonate game where survival is a victory, and offers few options to circumvent this paradigm: would-be noble knights can't be good without trashing their efforts eventually (Hunger, bestial failures/messy criticals, and the like), and the people that want to get their jollies being hemovore mass murderers aren't being catered to by the setting either. Even in games with high intrigue and high stakes, it's implied that the PCs will win more than they lose. I'd wager that this is because while that sort of give-and-take character journey makes for a good passive narrative, it's not actually that fun to play. I find VtM players typically want to play one of two character types: upstanding, good people who drink blood, or black on black killers who live for a bit of the ol' ultraviolence. This is true and something about this observation has allowed me to articulate some nebulous thoughts:

fantasy grounds 2 world of darkness mage extension

It certainly looks that way to me in Vampire-land where people are in all earnest wanting to play the damn Baali.










Fantasy grounds 2 world of darkness mage extension